AI Insights · Timothy · July 2024
Top 5 Golf Games in Australia for Q2 2024
Discover the performance of the top 5 golf games in Australia for Q2 2024, including download trends, revenue, and weekly active users.
Performance of Top 5 Golf Games in Australia for Q2 2024
In the second quarter of 2024, the top golf games in Australia saw varying trends in downloads, revenue, and weekly active users, as tracked by Sensor Tower. Here’s a detailed look at the performance of these popular titles.
Golf Battle
Golf Battle from Miniclip.com experienced fluctuations in revenue, starting the quarter with approximately $4.2K and peaking at around $5K in the last week of April. Downloads showed a notable increase mid-quarter, reaching 3.9K in the week of May 20. Weekly active users were fairly stable, maintaining a range between 15K and 18.4K, with a slight increase towards the end of the quarter.
Ultimate Golf!
Ultimate Golf!, also by Miniclip.com, saw a significant revenue spike, peaking at $9.9K in late April and again at $9.5K in late June. Downloads remained relatively stable, with a high of 2.4K in mid-April. The game maintained a consistent number of weekly active users, fluctuating around 12.3K to 14.3K throughout the quarter.
Golf Rival - Multiplayer Game
Golf Rival - Multiplayer Game from Zynga Inc. saw a peak revenue of $13.7K in early April, with a gradual decline to $9.4K by the end of June. Downloads were highest in mid-April at 2.6K but dropped significantly towards the end of the quarter. Weekly active users showed a downward trend, decreasing from around 7.7K to 4.9K.
WGT Golf
WGT Golf by WGT maintained a steady revenue stream, peaking at $6K in late April. Downloads saw a minor peak at 1.7K during the same period. Weekly active users remained consistent, ranging from 5.5K to 6.1K, with a slight dip towards the end of the quarter.
Golf Clash: Play With Friends
Golf Clash: Play With Friends from Electronic Arts had the highest revenue among the top 5, with a peak of $33.6K in early April. Downloads were relatively low, with a peak of 1.8K in early April, followed by a decline. Weekly active users were stable, ranging from 9.6K to 10.3K, showing minor fluctuations throughout the quarter.
For more detailed insights and further data, visit Sensor Tower.